Gets or sets the center of the bounding box associated with the texture (when in cube mode) It must define where the camera used to render the texture is set
Gets or sets the size of the bounding box associated with the texture (when in cube mode) When defined, the cubemap will switch to local mode
In case the RTT has been created with a depth texture, get the associated depth texture. Otherwise, return null.
An event triggered after rendering the texture
An event triggered when the texture is unbind.
An event triggered when the texture is unbind.
An event triggered before rendering the texture
An event triggered after the texture clear
An event triggered when the texture is disposed.
Use this list to define the list of mesh you want to render.
Use this predicate to dynamically define the list of mesh you want to render. If set, the renderList property will be overwritten.
Value | Type | Description |
---|---|---|
0 | CLAMP_ADDRESSMODE | |
1 | WRAP_ADDRESSMODE | |
2 | MIRROR_ADDRESSMODE |
Value | Type | Description |
---|---|---|
0 | CLAMP_ADDRESSMODE | |
1 | WRAP_ADDRESSMODE | |
2 | MIRROR_ADDRESSMODE |
Value | Type | Description |
---|---|---|
0 | CLAMP_ADDRESSMODE | |
1 | WRAP_ADDRESSMODE | |
2 | MIRROR_ADDRESSMODE |
Gets or sets a boolean which defines if the texture url must be build from the serialized URL instead of just using the name and loading them side by side with the scene file
Creates a depth stencil texture. This is only available in WebGL 2 or with the depth texture extension available.
Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode
Specifies whether or not bilinear filtering is enable on the texture
Specifies whether or not a stencil should be allocated in the texture
Clear the info related to rendering groups preventing retention point in material dispose.
Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
The rendering group id corresponding to its index
Automatically clears depth and stencil between groups if true.
Overrides the default sort function applied in the renderging group to prepare the meshes. This allowed control for front to back rendering or reversly depending of the special needs.
The rendering group id corresponding to its index
The opaque queue comparison function use to sort.
The alpha test queue comparison function use to sort.
The transparent queue comparison function use to sort.
Generated using TypeDoc
Creates a refraction texture used by refraction channel of the standard material.
the texture name
size of the underlying texture
root scene