An implementation of the Quadratic Error simplification algorithm. Original paper : http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf Ported mostly from QSlim and http://voxels.blogspot.de/2014/05/quadric-mesh-simplification-with-source.html to babylon JS
Gets or sets the aggressiveness of the simplifier
Gets or sets the espilon to use for bounding box computation
Gets or sets the number of allowed iterations for decimation
Gets or sets the number pf sync interations
Simplification of a given mesh according to the given settings. Since this requires computation, it is assumed that the function runs async.
The settings of the simplification, including quality and distance
A callback that will be called after the mesh was simplified.
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