PostProcessManager is used to manage one or more post processes or post process pipelines See https://doc.babylonjs.com/how_to/how_to_use_postprocesses
Manually render a set of post processes to a texture.
An array of post processes to be run.
The target texture to render to.
force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight
defines the face to render to if a cubemap is defined as the target
defines which lod of the texture to render to
Disposes of the post process manager.
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