Defines the octree scene component responsible to manage any octrees in a given scene.
Indicates if the meshes have been checked to make sure they are isEnabled()
The component name help to identify the component in the list of scene components.
The scene the component belongs to.
Disposes the component and the associated ressources.
Rebuilds the elements related to this component in case of context lost for instance.
Registers the component in a given scene
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