MergeMeshesOptimization

Defines an optimization used to merge meshes with compatible materials

description

More details at http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

priority

priority: number

Defines the priority of this optimization (0 by default which means first in the list)

Static UpdateSelectionTree

UpdateSelectionTree: boolean

Gets or sets a boolean which defines if optimization octree has to be updated

Methods

apply

  • This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization

    Parameters

    • scene: Scene

      defines the current scene where to apply this optimization

    • optimizer: SceneOptimizer

      defines the current optimizer

    • Optional updateSelectionTree: boolean

      defines that the selection octree has to be updated (false by default)

    Returns boolean

    true if everything that can be done was applied

getDescription

  • getDescription(): string

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