Creates the SceneOptimization object
defines the priority of this optimization (0 by default which means first in the list)
Defines the priority of this optimization (0 by default which means first in the list)
Gets or sets a boolean which defines if optimization octree has to be updated
This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization
defines the current scene where to apply this optimization
defines the current optimizer
defines that the selection octree has to be updated (false by default)
true if everything that can be done was applied
Gets a string describing the action executed by the current optimization
description string
Generated using TypeDoc
Defines an optimization used to merge meshes with compatible materials
More details at http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer