The rendering pipeline name
An object containing all parameters (see above)
The scene linked to this pipeline
The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
The array of cameras that the rendering pipeline will be attached to
Gets or sets a boolean indicating if blur noise is enabled
Gets the list of attached cameras
Gets or sets the chromatic aberration amount
Gets or sets the darken out of focus amount
Gets or sets the depth of field aperture
Gets or sets the depth of field distortion
Gets or sets the edge blur
Gets or sets the edge distortion
Gets or sets the grain amount
Gets or sets the highlight grain amount
Gets or sets the highlight threshold
List of inspectable custom properties (used by the Inspector)
If all the render effects in the pipeline are supported
Gets pipeline name
Gets or sets a boolean indicating if pentagon bokeh is enabled
Gets associated scene
Adds an effect to the pipeline
the effect to add
Sets chromatic aberration amount to 0
Disables depth of field
Sets edge blur to 0
Sets edge distortion to 0
Set grain amount to 0
Disables highlights
Disables noise blur
Disables the pentagon bokeh effect
Removes the internal pipeline assets and detaches the pipeline from the scene cameras
If the scens depth rendering should be disabled (default: false)
Enables noise blur
Creates a pentagon bokeh effect
Get the class name
"LensRenderingPipeline"
Sets the Aperture amount
amount of Aperture
Sets the chromatic aberration amount
amount of chromatic aberration
Sets the DarkenOutOfFocus amount
amount of DarkenOutOfFocus
Sets the amount of blur at the edges
blur amount
Sets the EdgeDistortion amount
amount of EdgeDistortion
Sets the FocusDistance amount
amount of FocusDistance
Sets the amout of grain
Amount of grain
Sets the HighlightsGain amount
amount of HighlightsGain
Sets the HighlightsThreshold amount
amount of HighlightsThreshold
Generated using TypeDoc
BABYLON.JS Chromatic Aberration GLSL Shader Author: Olivier Guyot Separates very slightly R, G and B colors on the edges of the screen Inspired by Francois Tarlier & Martins Upitis