KeepAssets

Set of assets to keep when moving a scene into an asset container.

Hierarchy

  • KeepAssets

Index

Properties

actionManagers

actionManagers: ActionManager[]

ActionManagers to keep.

animationGroups

animationGroups: AnimationGroup[]

AnimationGroups to keep.

animations

animations: Animation[]

Animations to keep.

cameras

cameras: Camera[]

Cameras to keep.

effectLayers

effectLayers: EffectLayer[]

Effect layers to keep.

geometries

geometries: Geometry[]

Geometries to keep.

lensFlareSystems

lensFlareSystems: LensFlareSystem[]

LensFlareSystems to keep.

lights

lights: Light[]

Lights to keep.

materials

materials: Material[]

Materials to keep.

meshes

meshes: AbstractMesh[]

Meshes to keep.

morphTargetManagers

morphTargetManagers: MorphTargetManager[]

MorphTargetManagers to keep.

multiMaterials

multiMaterials: MultiMaterial[]

MultiMaterials to keep.

particleSystems

particleSystems: IParticleSystem[]

ParticleSystems to keep.

shadowGenerators

shadowGenerators: ShadowGenerator[]

ShadowGenerators to keep.

skeletons

skeletons: Skeleton[]

Skeletons to keep.

sounds

sounds: Sound[]

Sounds to keep.

textures

textures: Texture[]

Textures to keep.

transformNodes

transformNodes: TransformNode[]

TransformNodes to keep.

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