Gizmo

Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.

Hierarchy

Implements

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

attachedMesh

attachedMesh: Nullable<Mesh>

Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)

gizmoLayer

The utility layer the gizmo will be added to

Methods

dispose

  • dispose(): void

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