GamepadSystemSceneComponent

Defines the gamepad scene component responsible to manage gamepads in a given scene

Hierarchy

  • GamepadSystemSceneComponent

Implements

Index

Constructors

Properties

Methods

Constructors

constructor

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  • Creates a new instance of the component for the given scene

    Parameters

    • scene: Scene

      Defines the scene to register the component in

    Returns GamepadSystemSceneComponent

Properties

name

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name: string

The component name helpfull to identify the component in the list of scene components.

scene

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scene: Scene

The scene the component belongs to.

Methods

dispose

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  • dispose(): void

rebuild

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  • rebuild(): void
  • Rebuilds the elements related to this component in case of context lost for instance.

    Returns void

register

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  • register(): void

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