EngineStore

The engine store class is responsible to hold all the instances of Engine and Scene created during the life time of the application.

Hierarchy

  • EngineStore

Index

Properties

Static FallbackTexture

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FallbackTexture: string

Texture content used if a texture cannot loaded

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Static Instances

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Instances: Engine[]

Gets the list of created engines

Static LastCreatedEngine

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LastCreatedEngine: Nullable<Engine>

Gets the latest created engine

Static LastCreatedScene

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LastCreatedScene: Nullable<Scene>

Gets the latest created scene

Static UseFallbackTexture

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UseFallbackTexture: boolean

Gets or sets a global variable indicating if fallback texture must be used when a texture cannot be loaded

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