EngineInstrumentation

This class can be used to get instrumentation data from a Babylon engine

Hierarchy

  • EngineInstrumentation

Implements

Index

Constructors

constructor

Properties

captureGPUFrameTime

captureGPUFrameTime: boolean

Enable or disable the GPU frame time capture

captureShaderCompilationTime

captureShaderCompilationTime: boolean

Enable or disable the shader compilation time capture

engine

engine: Engine

gpuFrameTimeCounter

gpuFrameTimeCounter: PerfCounter

Gets the perf counter used for GPU frame time

shaderCompilationTimeCounter

shaderCompilationTimeCounter: PerfCounter

Gets the perf counter used for shader compilation time

Methods

dispose

  • dispose(): void

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