This class is used to generate edges of the mesh that could then easily be rendered in a scene.
Creates an instance of the EdgesRenderer. It is primarily use to display edges of a mesh. Beware when you use this class with complex objects as the adjacencies computation can be really long
Mesh used to create edges
sum of angles in adjacency to check for edge
should generate Lines or only prepare resources.
Define the size of the edges with an orthographic camera
Define the size of the edges with a perspective camera
Gets or sets a boolean indicating if the edgesRenderer is active
Releases the required resources for the edges renderer
Checks wether or not the edges renderer is ready to render.
true if ready, otherwise false.
Renders the edges of the attached mesh,
Generated using TypeDoc