This class will take all inputs from Keyboard, Pointer, and any Gamepads and provide a polling system that all devices will use. This class assumes that there will only be one pointer device and one keyboard.
Callback to be triggered when a device is connected
Callback to be triggered when a device is disconnected
Callback to be triggered when event driven input is updated
Dispose of all the eventlisteners
Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
Enum specifiying device type
"Slot" or index that device is referenced in
Id of input to be checked
Current value of input
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