Instantiates a depth renderer
The scene the renderer belongs to
The texture type of the depth map (default: Engine.TEXTURETYPE_FLOAT)
The camera to be used to render the depth map (default: scene's active camera)
Disposes of the depth renderer.
Gets the texture which the depth map will be written to.
The depth map texture
Creates the depth rendering effect and checks if the effect is ready.
The submesh to be used to render the depth map of
If multiple world instances should be used
if the depth renderer is ready to render the depth map
Generated using TypeDoc
This represents a depth renderer in Babylon. A depth renderer will render to it's depth map every frame which can be displayed or used in post processing