The world matrix
Stores the position
Stores the rotation
Stores the rotation quaternion
Stores the scaling vector
Clones, or makes a deep copy, of the BABYLON.CSG
A new BABYLON.CSG
Intersects this CSG with another CSG in place
The CSG to intersect against this CSG
Return a new BABYLON.CSG solid with solid and empty space switched. This solid is not modified.
A new BABYLON.CSG solid with solid and empty space switched
Inverses the BABYLON.CSG in place
Subtracts this CSG with another CSG in place
The CSG to subtact against this CSG
Build Mesh from CSG taking material and transforms into account
The name of the BABYLON.Mesh
The material of the BABYLON.Mesh
The BABYLON.Scene
Specifies if submeshes should be kept
The new BABYLON.Mesh
Unions this CSG with another CSG in place
The CSG to union against this CSG
Generated using TypeDoc
Class for building Constructive Solid Geometry