Constants

Defines the cross module used constants to avoid circular dependncies

Hierarchy

  • Constants

Index

Properties

Properties

Static ACTION_NothingTrigger

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ACTION_NothingTrigger: number

Static ACTION_OnCenterPickTrigger

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ACTION_OnCenterPickTrigger: number

Static ACTION_OnDoublePickTrigger

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ACTION_OnDoublePickTrigger: number

Static ACTION_OnEveryFrameTrigger

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ACTION_OnEveryFrameTrigger: number

Static ACTION_OnIntersectionEnterTrigger

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ACTION_OnIntersectionEnterTrigger: number

Static ACTION_OnIntersectionExitTrigger

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ACTION_OnIntersectionExitTrigger: number

Static ACTION_OnKeyDownTrigger

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ACTION_OnKeyDownTrigger: number

Static ACTION_OnKeyUpTrigger

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ACTION_OnKeyUpTrigger: number

Static ACTION_OnLeftPickTrigger

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ACTION_OnLeftPickTrigger: number

Static ACTION_OnLongPressTrigger

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ACTION_OnLongPressTrigger: number

Static ACTION_OnPickDownTrigger

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ACTION_OnPickDownTrigger: number

Static ACTION_OnPickOutTrigger

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ACTION_OnPickOutTrigger: number

On pick out. This trigger will only be raised if you also declared a OnPickDown

see

http://doc.babylonjs.com/how_to/how_to_use_actions#triggers

Static ACTION_OnPickTrigger

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ACTION_OnPickTrigger: number

Static ACTION_OnPickUpTrigger

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ACTION_OnPickUpTrigger: number

Static ACTION_OnPointerOutTrigger

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ACTION_OnPointerOutTrigger: number

Static ACTION_OnPointerOverTrigger

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ACTION_OnPointerOverTrigger: number

Static ACTION_OnRightPickTrigger

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ACTION_OnRightPickTrigger: number

Static ALPHA_ADD

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ALPHA_ADD: number

Defines that alpha blending to SRC ALPHA * SRC + DEST

Static ALPHA_ALPHATOCOLOR

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ALPHA_ALPHATOCOLOR: number

Defines that alpha blending to SRC * DST ALPHA + DST Alpha will be set to 0

Static ALPHA_COMBINE

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ALPHA_COMBINE: number

Defines that alpha blending to SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST

Static ALPHA_DISABLE

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ALPHA_DISABLE: number

Defines that alpha blending is disabled

Static ALPHA_EQUATION_ADD

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ALPHA_EQUATION_ADD: number

Defines that alpha blending equation a SUM

Static ALPHA_EQUATION_DARKEN

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ALPHA_EQUATION_DARKEN: number

Defines that alpha blending equation a DARKEN operation: It takes the min of the src and sums the alpha channels.

Static ALPHA_EQUATION_MAX

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ALPHA_EQUATION_MAX: number

Defines that alpha blending equation a MAX operation

Static ALPHA_EQUATION_MIN

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ALPHA_EQUATION_MIN: number

Defines that alpha blending equation a MIN operation

Static ALPHA_EQUATION_REVERSE_SUBTRACT

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ALPHA_EQUATION_REVERSE_SUBTRACT: number

Defines that alpha blending equation a REVERSE SUBSTRACTION

Static ALPHA_EQUATION_SUBSTRACT

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ALPHA_EQUATION_SUBSTRACT: number

Defines that alpha blending equation a SUBSTRACTION

Static ALPHA_INTERPOLATE

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ALPHA_INTERPOLATE: number

Defines that alpha blending to CST * SRC + (1 - CST) * DEST

Static ALPHA_MAXIMIZED

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ALPHA_MAXIMIZED: number

Defines that alpha blending to SRC ALPHA * SRC + (1 - SRC) * DEST

Static ALPHA_MULTIPLY

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ALPHA_MULTIPLY: number

Defines that alpha blending to SRC * DEST

Static ALPHA_ONEONE

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ALPHA_ONEONE: number

Defines that alpha blending to SRC + DEST

Static ALPHA_ONEONE_ONEONE

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ALPHA_ONEONE_ONEONE: number

Defines that alpha blending to SRC + DST Alpha will be set to SRC ALPHA + DST ALPHA

Static ALPHA_ONEONE_ONEZERO

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ALPHA_ONEONE_ONEZERO: number

Defines that alpha blending to SRC + DST Alpha will be set to SRC ALPHA

Static ALPHA_PREMULTIPLIED

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ALPHA_PREMULTIPLIED: number

Defines that alpha blending to SRC + (1 - SRC ALPHA) * DEST

Static ALPHA_PREMULTIPLIED_PORTERDUFF

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ALPHA_PREMULTIPLIED_PORTERDUFF: number

Defines that alpha blending to SRC + (1 - SRC ALPHA) * DEST Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA

Static ALPHA_REVERSEONEMINUS

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ALPHA_REVERSEONEMINUS: number

Defines that alpha blending to SRC * (1 - DST) + DST * (1 - SRC)

Static ALPHA_SCREENMODE

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ALPHA_SCREENMODE: number

Defines that alpha blending to SRC + (1 - SRC) * DEST Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA

Static ALPHA_SRC_DSTONEMINUSSRCALPHA

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ALPHA_SRC_DSTONEMINUSSRCALPHA: number

Defines that alpha blending to SRC + DST * (1 - SRC ALPHA) Alpha will be set to SRC ALPHA + DST ALPHA * (1 - SRC ALPHA)

Static ALPHA_SUBTRACT

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ALPHA_SUBTRACT: number

Defines that alpha blending to DEST - SRC * DEST

Static ALWAYS

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ALWAYS: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn

Static DECR

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DECR: number

Passed to stencilOperation to specify that stencil value must be decremented

Static DECR_WRAP

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DECR_WRAP: number

Passed to stencilOperation to specify that stencil value must be decremented with wrapping

Static DELAYLOADSTATE_LOADED

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DELAYLOADSTATE_LOADED: number

Defines that the ressource was successfully delay loaded

Static DELAYLOADSTATE_LOADING

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DELAYLOADSTATE_LOADING: number

Defines that the ressource is currently delay loading

Static DELAYLOADSTATE_NONE

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DELAYLOADSTATE_NONE: number

Defines that the ressource is not delayed

Static DELAYLOADSTATE_NOTLOADED

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DELAYLOADSTATE_NOTLOADED: number

Defines that the ressource is delayed and has not started loading

Static EQUAL

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EQUAL: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value

Static GEQUAL

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GEQUAL: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value

Static GREATER

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GREATER: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value

Static INCR

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INCR: number

Passed to stencilOperation to specify that stencil value must be incremented

Static INCR_WRAP

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INCR_WRAP: number

Passed to stencilOperation to specify that stencil value must be incremented with wrapping

Static INVERT

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INVERT: number

Passed to stencilOperation to specify that stencil value must be inverted

Static KEEP

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KEEP: number

Passed to stencilOperation to specify that stencil value must be kept

Static LEQUAL

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LEQUAL: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value

Static LESS

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LESS: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value

Static MATERIAL_AllDirtyFlag

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MATERIAL_AllDirtyFlag: number

The all dirty flag value

Static MATERIAL_AttributesDirtyFlag

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MATERIAL_AttributesDirtyFlag: number

The dirty attribute flag value

Static MATERIAL_ClockWiseSideOrientation

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MATERIAL_ClockWiseSideOrientation: number

Stores the clock-wise side orientation

Static MATERIAL_CounterClockWiseSideOrientation

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MATERIAL_CounterClockWiseSideOrientation: number

Stores the counter clock-wise side orientation

Static MATERIAL_FresnelDirtyFlag

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MATERIAL_FresnelDirtyFlag: number

The dirty fresnel flag value

Static MATERIAL_LightDirtyFlag

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MATERIAL_LightDirtyFlag: number

The dirty light flag value

Static MATERIAL_LineListDrawMode

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MATERIAL_LineListDrawMode: number

Returns the line list draw mode

Static MATERIAL_LineLoopDrawMode

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MATERIAL_LineLoopDrawMode: number

Returns the line loop draw mode

Static MATERIAL_LineStripDrawMode

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MATERIAL_LineStripDrawMode: number

Returns the line strip draw mode

Static MATERIAL_MiscDirtyFlag

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MATERIAL_MiscDirtyFlag: number

The dirty misc flag value

Static MATERIAL_PointFillMode

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MATERIAL_PointFillMode: number

Returns the point fill mode

Static MATERIAL_PointListDrawMode

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MATERIAL_PointListDrawMode: number

Returns the point list draw mode

Static MATERIAL_TextureDirtyFlag

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MATERIAL_TextureDirtyFlag: number

The dirty texture flag value

Static MATERIAL_TriangleFanDrawMode

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MATERIAL_TriangleFanDrawMode: number

Returns the triangle fan draw mode

Static MATERIAL_TriangleFillMode

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MATERIAL_TriangleFillMode: number

Returns the triangle fill mode

Static MATERIAL_TriangleStripDrawMode

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MATERIAL_TriangleStripDrawMode: number

Returns the triangle strip draw mode

Static MATERIAL_WireFrameFillMode

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MATERIAL_WireFrameFillMode: number

Returns the wireframe mode

Static MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY

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MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY: number

Culling strategy : Bounding Sphere Only. This is an exclusion test. It's faster than the standard strategy because the bounding box is not tested. It's also less accurate than the standard because some not visible objects can still be selected. Test : is the bounding sphere outside the frustum ? If not, then the cullable object is in the frustum.

Static MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION

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MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION: number

Culling strategy : Optimistic Inclusion. This in an inclusion test first, then the standard exclusion test. This can be faster when a cullable object is expected to be almost always in the camera frustum. This could also be a little slower than the standard test when the tested object center is not the frustum but one of its bounding box vertex is still inside. Anyway, it's as accurate as the standard strategy. Test : Is the cullable object bounding sphere center in the frustum ? If not, apply the default culling strategy.

Static MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY

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MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY: number

Culling strategy : Optimistic Inclusion then Bounding Sphere Only. This in an inclusion test first, then the bounding sphere only exclusion test. This can be the fastest test when a cullable object is expected to be almost always in the camera frustum. This could also be a little slower than the BoundingSphereOnly strategy when the tested object center is not in the frustum but its bounding sphere still intersects it. It's less accurate than the standard strategy and as accurate as the BoundingSphereOnly strategy. Test : Is the cullable object bounding sphere center in the frustum ? If not, apply the Bounding Sphere Only strategy. No Bounding Box is tested here.

Static MESHES_CULLINGSTRATEGY_STANDARD

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MESHES_CULLINGSTRATEGY_STANDARD: number

Default culling strategy : this is an exclusion test and it's the more accurate. Test order : Is the bounding sphere outside the frustum ? If not, are the bounding box vertices outside the frustum ? It not, then the cullable object is in the frustum.

Static NEVER

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NEVER: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn

Static NOTEQUAL

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NOTEQUAL: number

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value

Static PARTICLES_BILLBOARDMODE_ALL

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PARTICLES_BILLBOARDMODE_ALL: number

Billboard mode will apply to all axes

Static PARTICLES_BILLBOARDMODE_STRETCHED

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PARTICLES_BILLBOARDMODE_STRETCHED: number

Special billboard mode where the particle will be biilboard to the camera but rotated to align with direction

Static PARTICLES_BILLBOARDMODE_Y

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PARTICLES_BILLBOARDMODE_Y: number

Billboard mode will only apply to Y axis

Static REPLACE

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REPLACE: number

Passed to stencilOperation to specify that stencil value must be replaced

Static SCALEMODE_CEILING

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SCALEMODE_CEILING: number

Defines that texture rescaling will use a ceil to find the closer power of 2 size

Static SCALEMODE_FLOOR

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SCALEMODE_FLOOR: number

Defines that texture rescaling will use a floor to find the closer power of 2 size

Static SCALEMODE_NEAREST

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SCALEMODE_NEAREST: number

Defines that texture rescaling will look for the nearest power of 2 size

Static SCENELOADER_DETAILED_LOGGING

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SCENELOADER_DETAILED_LOGGING: number

Detailled logging while loading

Static SCENELOADER_MINIMAL_LOGGING

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SCENELOADER_MINIMAL_LOGGING: number

Minimal logging while loading

Static SCENELOADER_NO_LOGGING

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SCENELOADER_NO_LOGGING: number

No logging while loading

Static SCENELOADER_SUMMARY_LOGGING

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SCENELOADER_SUMMARY_LOGGING: number

Summary logging while loading

Static TEXTUREFORMAT_ALPHA

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TEXTUREFORMAT_ALPHA: number

ALPHA

Static TEXTUREFORMAT_LUMINANCE

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TEXTUREFORMAT_LUMINANCE: number

LUMINANCE

Static TEXTUREFORMAT_LUMINANCE_ALPHA

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TEXTUREFORMAT_LUMINANCE_ALPHA: number

LUMINANCE_ALPHA

Static TEXTUREFORMAT_R

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TEXTUREFORMAT_R: number

RED (2nd reference)

Static TEXTUREFORMAT_RED

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TEXTUREFORMAT_RED: number

RED

Static TEXTUREFORMAT_RED_INTEGER

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TEXTUREFORMAT_RED_INTEGER: number

RED_INTEGER

Static TEXTUREFORMAT_RG

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TEXTUREFORMAT_RG: number

RG

Static TEXTUREFORMAT_RGB

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TEXTUREFORMAT_RGB: number

RGB

Static TEXTUREFORMAT_RGBA

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TEXTUREFORMAT_RGBA: number

RGBA

Static TEXTUREFORMAT_RGBA_INTEGER

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TEXTUREFORMAT_RGBA_INTEGER: number

RGBA_INTEGER

Static TEXTUREFORMAT_RGB_INTEGER

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TEXTUREFORMAT_RGB_INTEGER: number

RGB_INTEGER

Static TEXTUREFORMAT_RG_INTEGER

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TEXTUREFORMAT_RG_INTEGER: number

RG_INTEGER

Static TEXTUREFORMAT_R_INTEGER

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TEXTUREFORMAT_R_INTEGER: number

RED_INTEGER (2nd reference)

Static TEXTURETYPE_BYTE

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TEXTURETYPE_BYTE: number

BYTE

Static TEXTURETYPE_FLOAT

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TEXTURETYPE_FLOAT: number

FLOAT

Static TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV

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TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: number

FLOAT_32_UNSIGNED_INT_24_8_REV

Static TEXTURETYPE_HALF_FLOAT

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TEXTURETYPE_HALF_FLOAT: number

HALF_FLOAT

Static TEXTURETYPE_INT

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TEXTURETYPE_INT: number

INT

Static TEXTURETYPE_SHORT

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TEXTURETYPE_SHORT: number

SHORT

Static TEXTURETYPE_UNSIGNED_BYTE

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TEXTURETYPE_UNSIGNED_BYTE: number

UNSIGNED_BYTE

Static TEXTURETYPE_UNSIGNED_INT

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TEXTURETYPE_UNSIGNED_INT: number

UNSIGNED_BYTE (2nd reference)

Static TEXTURETYPE_UNSIGNED_INTEGER

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TEXTURETYPE_UNSIGNED_INTEGER: number

UNSIGNED_INT

Static TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV

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TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: number

UNSIGNED_INT_10F_11F_11F_REV

Static TEXTURETYPE_UNSIGNED_INT_24_8

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TEXTURETYPE_UNSIGNED_INT_24_8: number

UNSIGNED_INT_24_8

Static TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV

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TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: number

UNSIGNED_INT_2_10_10_10_REV

Static TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV

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TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: number

UNSIGNED_INT_5_9_9_9_REV

Static TEXTURETYPE_UNSIGNED_SHORT

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TEXTURETYPE_UNSIGNED_SHORT: number

UNSIGNED_SHORT

Static TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4

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TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: number

UNSIGNED_SHORT_4_4_4_4

Static TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1

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TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: number

UNSIGNED_SHORT_5_5_5_1

Static TEXTURETYPE_UNSIGNED_SHORT_5_6_5

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TEXTURETYPE_UNSIGNED_SHORT_5_6_5: number

UNSIGNED_SHORT_5_6_5

Static TEXTURE_BILINEAR_SAMPLINGMODE

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TEXTURE_BILINEAR_SAMPLINGMODE: number

Bilinear is mag = linear and min = linear and mip = nearest

Static TEXTURE_CLAMP_ADDRESSMODE

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TEXTURE_CLAMP_ADDRESSMODE: number

Texture is not repeating outside of 0..1 UVs

Static TEXTURE_CUBIC_MODE

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TEXTURE_CUBIC_MODE: number

Cubic coordinates mode

Static TEXTURE_EQUIRECTANGULAR_MODE

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TEXTURE_EQUIRECTANGULAR_MODE: number

Equirectangular coordinates mode

Static TEXTURE_EXPLICIT_MODE

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TEXTURE_EXPLICIT_MODE: number

Explicit coordinates mode

Static TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE

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TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE: number

Equirectangular Fixed Mirrored coordinates mode

Static TEXTURE_FIXED_EQUIRECTANGULAR_MODE

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TEXTURE_FIXED_EQUIRECTANGULAR_MODE: number

Equirectangular Fixed coordinates mode

Static TEXTURE_INVCUBIC_MODE

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TEXTURE_INVCUBIC_MODE: number

Inverse Cubic coordinates mode

Static TEXTURE_LINEAR_LINEAR

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TEXTURE_LINEAR_LINEAR: number

mag = linear and min = linear and mip = none

Static TEXTURE_LINEAR_LINEAR_MIPLINEAR

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TEXTURE_LINEAR_LINEAR_MIPLINEAR: number

Trilinear is mag = linear and min = linear and mip = linear

Static TEXTURE_LINEAR_LINEAR_MIPNEAREST

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TEXTURE_LINEAR_LINEAR_MIPNEAREST: number

Bilinear is mag = linear and min = linear and mip = nearest

Static TEXTURE_LINEAR_NEAREST

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TEXTURE_LINEAR_NEAREST: number

mag = linear and min = nearest and mip = none

Static TEXTURE_LINEAR_NEAREST_MIPLINEAR

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TEXTURE_LINEAR_NEAREST_MIPLINEAR: number

mag = linear and min = nearest and mip = linear

Static TEXTURE_LINEAR_NEAREST_MIPNEAREST

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TEXTURE_LINEAR_NEAREST_MIPNEAREST: number

mag = linear and min = nearest and mip = nearest

Static TEXTURE_MIRROR_ADDRESSMODE

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TEXTURE_MIRROR_ADDRESSMODE: number

Texture is repeating and mirrored

Static TEXTURE_NEAREST_LINEAR

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TEXTURE_NEAREST_LINEAR: number

mag = nearest and min = linear and mip = none

Static TEXTURE_NEAREST_LINEAR_MIPLINEAR

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TEXTURE_NEAREST_LINEAR_MIPLINEAR: number

mag = nearest and min = linear and mip = linear

Static TEXTURE_NEAREST_LINEAR_MIPNEAREST

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TEXTURE_NEAREST_LINEAR_MIPNEAREST: number

mag = nearest and min = linear and mip = nearest

Static TEXTURE_NEAREST_NEAREST

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TEXTURE_NEAREST_NEAREST: number

mag = nearest and min = nearest and mip = none

Static TEXTURE_NEAREST_NEAREST_MIPLINEAR

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TEXTURE_NEAREST_NEAREST_MIPLINEAR: number

nearest is mag = nearest and min = nearest and mip = linear

Static TEXTURE_NEAREST_NEAREST_MIPNEAREST

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TEXTURE_NEAREST_NEAREST_MIPNEAREST: number

mag = nearest and min = nearest and mip = nearest

Static TEXTURE_NEAREST_SAMPLINGMODE

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TEXTURE_NEAREST_SAMPLINGMODE: number

nearest is mag = nearest and min = nearest and mip = nearest

Static TEXTURE_PLANAR_MODE

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TEXTURE_PLANAR_MODE: number

Planar coordinates mode

Static TEXTURE_PROJECTION_MODE

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TEXTURE_PROJECTION_MODE: number

Projection coordinates mode

Static TEXTURE_SKYBOX_MODE

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TEXTURE_SKYBOX_MODE: number

Skybox coordinates mode

Static TEXTURE_SPHERICAL_MODE

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TEXTURE_SPHERICAL_MODE: number

Spherical coordinates mode

Static TEXTURE_TRILINEAR_SAMPLINGMODE

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TEXTURE_TRILINEAR_SAMPLINGMODE: number

Trilinear is mag = linear and min = linear and mip = linear

Static TEXTURE_WRAP_ADDRESSMODE

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TEXTURE_WRAP_ADDRESSMODE: number

Texture is repeating outside of 0..1 UVs

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