CollisionCoordinatorLegacy

Hierarchy

  • CollisionCoordinatorLegacy

Implements

Index

Methods

destroy

  • destroy(): void

getNewPosition

  • getNewPosition(position: Vector3, displacement: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: function, collisionIndex: number): void

init

  • init(scene: Scene): void

onGeometryAdded

  • onGeometryAdded(geometry: Geometry): void

onGeometryDeleted

  • onGeometryDeleted(geometry: Geometry): void

onGeometryUpdated

  • onGeometryUpdated(geometry: Geometry): void

onMeshAdded

onMeshRemoved

onMeshUpdated

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