The bloom effect spreads bright areas of an image to simulate artifacts seen in cameras
Creates a new instance of @see BloomEffect
The scene the effect belongs to.
The ratio of the blur texture to the input texture that should be used to compute the bloom.
The the strength of bloom.
The size of the kernel to be used when applying the blur.
The type of texture to be used when performing the post processing.
If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
Checks if all the post processes in the effect are supported.
Specifies the size of the bloom blur kernel, relative to the final output size
The luminance threshold to find bright areas of the image to bloom.
The strength of the bloom.
Disposes each of the internal effects for a given camera.
The camera to dispose the effect on.
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