This represents the default audio engine used in babylon. It is responsible to play, synchronize and analyse sounds throughout the application.
Defines if Babylon should emit a warning if WebAudio is not supported.
Gets the current AudioContext if available.
Gets whether the current host supports Web Audio and thus could create AudioContexts.
Gets whether or not mp3 are supported by your browser.
Gets whether or not ogg are supported by your browser.
The master gain node defines the global audio volume of your audio engine.
Event raised when audio has been locked on the browser.
Event raised when audio has been unlocked on the browser.
Gets whether audio has been unlocked on the device. Some Browsers have strong restrictions about Audio and won t autoplay unless a user interaction has happened.
Defines if the audio engine relies on a custom unlocked button. In this case, the embedded button will not be displayed.
Connect the audio engine to an audio analyser allowing some amazing synchornization between the sounds/music and your visualization (VuMeter for instance).
The analyser to connect to the engine
Destroy and release the resources associated with the audio ccontext.
Gets the global volume sets on the master gain.
the global volume if set or -1 otherwise
Flags the audio engine in Locked state. This happens due to new browser policies preventing audio to autoplay.
Sets the global volume of your experience (sets on the master gain).
Defines the new global volume of the application
Unlocks the audio engine once a user action has been done on the dom. This is helpful to resume play once browser policies have been satisfied.
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