CLASSES
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RenderingGroup

Description

class RenderingGroup

Constructor

new RenderingGroup(index, scene, opaqueSortCompareFn, alphaTestSortCompareFn, transparentSortCompareFn)

Creates a new rendering group.

Parameters

Name Type Description
index number The rendering group index The rendering group index @param index
scene Scene @param scene
optional opaqueSortCompareFn (a: SubMesh, b: SubMesh) => number The opaque sort comparison function. If null no order is applied The opaque sort comparison function. If null no order is applied
optional alphaTestSortCompareFn (a: SubMesh, b: SubMesh) => number The alpha test sort comparison function. If null no order is applied The alpha test sort comparison function. If null no order is applied

Members

index : number

onBeforeTransparentRendering : () => void

opaqueSortCompareFn : (a: SubMesh, b: SubMesh) => number

Set the opaque sort comparison function.

If null the sub meshes will be render in the order they were created

alphaTestSortCompareFn : (a: SubMesh, b: SubMesh) => number

Set the alpha test sort comparison function.

If null the sub meshes will be render in the order they were created

transparentSortCompareFn : (a: SubMesh, b: SubMesh) => number

Set the transparent sort comparison function.

If null the sub meshes will be render in the order they were created

Methods

render(customRenderFunction, renderSprites, renderParticles, activeMeshes) → void

Render all the sub meshes contained in the group.

@returns true if rendered some submeshes.

Parameters

Name Type Description
customRenderFunction (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void Used to override the default render behaviour of the group. Used to override the default render behaviour of the group.
renderSprites boolean
renderParticles boolean

static defaultTransparentSortCompare(a, b) → number

Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)

are rendered back to front if in the same alpha index.

     * @param a The first submesh

@returns The result of the comparison

Parameters

Name Type Description
a SubMesh The first submesh The first submesh
b SubMesh The second submesh The second submesh

static backToFrontSortCompare(a, b) → number

Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)

are rendered back to front.

     * @param a The first submesh

@returns The result of the comparison

Parameters

Name Type Description
a SubMesh The first submesh The first submesh
b SubMesh The second submesh The second submesh

static frontToBackSortCompare(a, b) → number

Build in function which can be applied to ensure meshes of a special queue (opaque, alpha test, transparent)

are rendered front to back (prevent overdraw).

     * @param a The first submesh

@returns The result of the comparison

Parameters

Name Type Description
a SubMesh The first submesh The first submesh
b SubMesh The second submesh The second submesh

prepare() → void

Resets the different lists of submeshes to prepare a new frame.

dispose() → void

dispatch(subMesh) → void

Inserts the submesh in its correct queue depending on its material.

Parameters

Name Type Description
subMesh SubMesh The submesh to dispatch The submesh to dispatch @param subMesh

dispatchSprites(spriteManager) → void

Parameters

Name Type Description
spriteManager SpriteManager

dispatchParticles(particleSystem) → void

Parameters

Name Type Description
particleSystem ParticleSystem