CLASSES
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HighlightLayer

Description

class HighlightLayer

The highlight layer Helps adding a glow effect around a mesh.

Once instantiated in a scene, simply use the pushMesh or removeMesh method to add or remove

glowy meshes to your scene.

!!! THIS REQUIRES AN ACTIVE STENCIL BUFFER ON THE CANVAS !!!

Constructor

new HighlightLayer(name, scene, options)

Instantiates a new highlight Layer and references it to the scene..

Parameters

Name Type Description
name string The name of the layer
scene Scene The scene to use the layer in
optional options IHighlightLayerOptions Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)

Members

static neutralColor : Color4

The neutral color used during the preparation of the glow effect.

This is black by default as the blend operation is a blend operation.

static glowingMeshStencilReference : number

Stencil value used for glowing meshes.

static normalMeshStencilReference : number

Stencil value used for the other meshes in the scene.

innerGlow : boolean

Specifies whether or not the inner glow is ACTIVE in the layer.

outerGlow : boolean

Specifies whether or not the outer glow is ACTIVE in the layer.

isEnabled : boolean

Specifies wether the highlight layer is enabled or not.

blurHorizontalSize : number

Gets the horizontal size of the blur.

Specifies the horizontal size of the blur.

blurVerticalSize : number

Gets the vertical size of the blur.

Specifies the vertical size of the blur.

camera : Camera

Gets the camera attached to the layer.

onDisposeObservable : Observable<HighlightLayer>

An event triggered when the highlight layer has been disposed.

@type {BABYLON.Observable}

onBeforeRenderMainTextureObservable : Observable<HighlightLayer>

An event triggered when the highlight layer is about rendering the main texture with the glowy parts.

@type {BABYLON.Observable}

onBeforeBlurObservable : Observable<HighlightLayer>

An event triggered when the highlight layer is being blurred.

@type {BABYLON.Observable}

onAfterBlurObservable : Observable<HighlightLayer>

An event triggered when the highlight layer has been blurred.

@type {BABYLON.Observable}

onBeforeComposeObservable : Observable<HighlightLayer>

An event triggered when the glowing blurred texture is being merged in the scene.

@type {BABYLON.Observable}

onAfterComposeObservable : Observable<HighlightLayer>

An event triggered when the glowing blurred texture has been merged in the scene.

@type {BABYLON.Observable}

onSizeChangedObservable : Observable<HighlightLayer>

An event triggered when the highlight layer changes its size.

@type {BABYLON.Observable}

Methods

render() → void

Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.

addExcludedMesh(mesh) → void

Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.

Parameters

Name Type Description
mesh Mesh The mesh to exclude from the highlight layer

removeExcludedMesh(mesh) → void

Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.

Parameters

Name Type Description
mesh Mesh The mesh to highlight

addMesh(mesh, color, glowEmissiveOnly) → void

Add a mesh in the highlight layer in order to make it glow with the chosen color.

Parameters

Name Type Description
mesh Mesh The mesh to highlight
color Color3 The color of the highlight
optional glowEmissiveOnly boolean Extract the glow from the emissive texture

removeMesh(mesh) → void

Remove a mesh from the highlight layer in order to make it stop glowing.

Parameters

Name Type Description
mesh Mesh The mesh to highlight

shouldRender() → boolean

Returns true if the layer contains information to display, otherwise false.

dispose() → void

Dispose the highlight layer and free resources.