TagsA - Z



class HDRRenderingPipeline extends PostProcessRenderPipeline


new HDRRenderingPipeline(name, scene, ratio, originalPostProcess, cameras)



Name Type Description
name string
scene Scene
ratio number
optional originalPostProcess PostProcess


gaussCoeff : number

Public members

Gaussian blur coefficient

@type {number}

gaussMean : number

Gaussian blur mean

@type {number}

gaussStandDev : number

Gaussian blur standard deviation

@type {number}

gaussMultiplier : number

Gaussian blur multiplier. Multiplies the blur effect

@type {number}

exposure : number

Exposure, controls the overall intensity of the pipeline

@type {number}

minimumLuminance : number

Minimum luminance that the post-process can output. Luminance is >= 0

@type {number}

maximumLuminance : number

Maximum luminance that the post-process can output. Must be suprerior to minimumLuminance

@type {number}

luminanceIncreaserate : number

Increase rate for luminance: eye adaptation speed to dark

@type {number}

luminanceDecreaseRate : number

Decrease rate for luminance: eye adaptation speed to bright

@type {number}

brightThreshold : number

Minimum luminance needed to compute HDR

@type {number}

static LUM_STEPS : number


update() → void

Tells the pipeline to update its post-processes

getCurrentLuminance() → number

Returns the current calculated luminance

getOutputLuminance() → number

Returns the currently drawn luminance

dispose() → void

Releases the rendering pipeline and its internal effects. Detaches pipeline from cameras