IMultiRenderTargetOptions

Creation options of the multi render target texture.

Hierarchy

  • IMultiRenderTargetOptions

Index

Properties

Optional defaultType

Find examples in Playground
defaultType: number

Define the default type of the buffers we are creating

Optional doNotChangeAspectRatio

Find examples in Playground
doNotChangeAspectRatio: boolean

Define if aspect ratio should be adapted to the texture or stay the scene one

Optional generateDepthBuffer

Find examples in Playground
generateDepthBuffer: boolean

Define if a depth buffer is required

Optional generateDepthTexture

Find examples in Playground
generateDepthTexture: boolean

Define if a depth texture is required instead of a depth buffer

Optional generateMipMaps

Find examples in Playground
generateMipMaps: boolean

Define if the texture needs to create mip maps after render.

Optional generateStencilBuffer

Find examples in Playground
generateStencilBuffer: boolean

Define if a stencil buffer is required

Optional samplingModes

Find examples in Playground
samplingModes: number[]

Define the sampling modes of all the draw buffers we want to create

Optional textureCount

Find examples in Playground
textureCount: number

Define the number of desired draw buffers

Optional types

Find examples in Playground
types: number[]

Define the types of all the draw buffers we want to create

Generated using TypeDoc