GLTFLoaderCoordinateSystemMode

Mode that determines the coordinate system to use.

Index

Enumeration members

Enumeration members

AUTO

AUTO: = 0

Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.

FORCE_RIGHT_HANDED

FORCE_RIGHT_HANDED: = 1

Sets the useRightHandedSystem flag on the scene.

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