RenderTargetCreationOptions

Define options used to create a render target texture

Hierarchy

  • RenderTargetCreationOptions

Index

Properties

Optional format

format: number

Defines format (RGBA by default)

Optional generateDepthBuffer

generateDepthBuffer: boolean

Specifies whether or not a depth should be allocated in the texture (true by default)

Optional generateMipMaps

generateMipMaps: boolean

Specifies is mipmaps must be generated

Optional generateStencilBuffer

generateStencilBuffer: boolean

Specifies whether or not a stencil should be allocated in the texture (false by default)

Optional samplingMode

samplingMode: number

Defines sampling mode (trilinear by default)

Optional type

type: number

Defines texture type (int by default)

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