PostProcessManager is used to manage one or more post processes or post process pipelines See https://doc.babylonjs.com/how_to/how_to_use_postprocesses
Manually render a set of post processes to a texture.
An array of post processes to be run.
The target texture to render to.
force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight
Disposes of the post process manager.
Generated using TypeDoc