Information about the result of picking within a scene See https://doc.babylonjs.com/babylon101/picking_collisions
(See getTextureCoordinates) The barycentric U coordinate that is used when calulating the texture coordinates of the collision.
(See getTextureCoordinates) The barycentric V coordinate that is used when calulating the texture coordinates of the collision.
Distance away where the pick collided
The id of the face on the mesh that was picked
If the pick collided with an object
If a mesh was used to do the picking (eg. 6dof controller) this will be populated.
The mesh corrisponding the the pick collision
The location of pick collision
If a sprite was picked, this will be the sprite the pick collided with
The ray that was used to perform the picking.
Id of the the submesh that was picked
Gets the normal corrispodning to the face the pick collided with
If the resulting normal should be relative to the world (default: false)
If the vertices normals should be used to calculate the normal instead of the normal map
The normal corrispodning to the face the pick collided with
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