PhysicsEngine

Class used to control physics engine

see

http://doc.babylonjs.com/how_to/using_the_physics_engine

Hierarchy

  • PhysicsEngine

Implements

Index

Constructors

constructor

  • Creates a new Physics Engine

    Parameters

    • gravity: Nullable<Vector3>

      defines the gravity vector used by the simulation

    • Optional _physicsPlugin: IPhysicsEnginePlugin

      defines the plugin to use (CannonJS by default)

    Returns PhysicsEngine

Properties

gravity

gravity: Vector3

Gets the gravity vector used by the simulation

Static Epsilon

Epsilon: number

Global value used to control the smallest number supported by the simulation

Methods

addImpostor

  • Adding a new impostor for the impostor tracking. This will be done by the impostor itself.

    Parameters

    Returns void

addJoint

  • Add a joint to the physics engine

    Parameters

    • mainImpostor: PhysicsImpostor

      defines the main impostor to which the joint is added.

    • connectedImpostor: PhysicsImpostor

      defines the impostor that is connected to the main impostor using this joint

    • joint: PhysicsJoint

      defines the joint that will connect both impostors.

    Returns void

dispose

  • dispose(): void

getImpostorForPhysicsObject

getImpostorWithPhysicsBody

getImpostors

getPhysicsPlugin

  • getPhysicsPlugin(): IPhysicsEnginePlugin

getPhysicsPluginName

  • getPhysicsPluginName(): string

getTimeStep

  • getTimeStep(): number

removeImpostor

  • Remove an impostor from the engine. This impostor and its mesh will not longer be updated by the physics engine.

    Parameters

    Returns void

removeJoint

setGravity

  • setGravity(gravity: Vector3): void
  • Sets the gravity vector used by the simulation

    Parameters

    • gravity: Vector3

      defines the gravity vector to use

    Returns void

setTimeStep

  • setTimeStep(newTimeStep?: number): void
  • Set the time step of the physics engine. Default is 1/60. To slow it down, enter 1/600 for example. To speed it up, 1/30

    Parameters

    • Optional newTimeStep: number

      defines the new timestep to apply to this world.

    Returns void

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