LensRenderingPipeline

BABYLON.JS Chromatic Aberration GLSL Shader Author: Olivier Guyot Separates very slightly R, G and B colors on the edges of the screen Inspired by Francois Tarlier & Martins Upitis

Hierarchy

Index

Constructors

constructor

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  • constructor

    Effect parameters are as follow: { chromatic_aberration: number; // from 0 to x (1 for realism) edge_blur: number; // from 0 to x (1 for realism) distortion: number; // from 0 to x (1 for realism) grain_amount: number; // from 0 to 1 grain_texture: BABYLON.Texture; // texture to use for grain effect; if unset, use random B&W noise dof_focus_distance: number; // depth-of-field: focus distance; unset to disable (disabled by default) dof_aperture: number; // depth-of-field: focus blur bias (default: 1) dof_darken: number; // depth-of-field: darken that which is out of focus (from 0 to 1, disabled by default) dof_pentagon: boolean; // depth-of-field: makes a pentagon-like "bokeh" effect dof_gain: number; // depth-of-field: highlights gain; unset to disable (disabled by default) dof_threshold: number; // depth-of-field: highlights threshold (default: 1) blur_noise: boolean; // add a little bit of noise to the blur (default: true) } Note: if an effect parameter is unset, effect is disabled

    Parameters

    • name: string

      The rendering pipeline name

    • parameters: any

      An object containing all parameters (see above)

    • scene: Scene

      The scene linked to this pipeline

    • Optional ratio: number

      The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)

    • Optional cameras: Camera[]

      The array of cameras that the rendering pipeline will be attached to

    Returns LensRenderingPipeline

Properties

isSupported

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isSupported: boolean

If all the render effects in the pipeline are support

Methods

addEffect

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disableChromaticAberration

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  • disableChromaticAberration(): void
  • Sets chromatic aberration amount to 0

    Returns void

disableDepthOfField

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  • disableDepthOfField(): void
  • Disables depth of field

    Returns void

disableEdgeBlur

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  • disableEdgeBlur(): void
  • Sets edge blur to 0

    Returns void

disableEdgeDistortion

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  • disableEdgeDistortion(): void
  • Sets edge distortion to 0

    Returns void

disableGrain

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  • disableGrain(): void
  • Set grain amount to 0

    Returns void

disableHighlights

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  • disableHighlights(): void
  • Disables highlights

    Returns void

disableNoiseBlur

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  • disableNoiseBlur(): void
  • Disables noise blur

    Returns void

disablePentagonBokeh

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  • disablePentagonBokeh(): void
  • Disables the pentagon bokeh effect

    Returns void

dispose

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  • dispose(disableDepthRender?: boolean): void
  • Removes the internal pipeline assets and detaches the pipeline from the scene cameras

    Parameters

    • Optional disableDepthRender: boolean

      If the scens depth rendering should be disabled (default: false)

    Returns void

enableNoiseBlur

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  • enableNoiseBlur(): void
  • Enables noise blur

    Returns void

enablePentagonBokeh

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  • enablePentagonBokeh(): void
  • Creates a pentagon bokeh effect

    Returns void

getClassName

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  • getClassName(): string

setAperture

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  • setAperture(amount: number): void
  • Sets the Aperture amount

    Parameters

    • amount: number

      amount of Aperture

    Returns void

setChromaticAberration

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  • setChromaticAberration(amount: number): void
  • Sets the chromatic aberration amount

    Parameters

    • amount: number

      amount of chromatic aberration

    Returns void

setDarkenOutOfFocus

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  • setDarkenOutOfFocus(amount: number): void
  • Sets the DarkenOutOfFocus amount

    Parameters

    • amount: number

      amount of DarkenOutOfFocus

    Returns void

setEdgeBlur

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  • setEdgeBlur(amount: number): void
  • Sets the amount of blur at the edges

    Parameters

    • amount: number

      blur amount

    Returns void

setEdgeDistortion

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  • setEdgeDistortion(amount: number): void
  • Sets the EdgeDistortion amount

    Parameters

    • amount: number

      amount of EdgeDistortion

    Returns void

setFocusDistance

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  • setFocusDistance(amount: number): void
  • Sets the FocusDistance amount

    Parameters

    • amount: number

      amount of FocusDistance

    Returns void

setGrainAmount

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  • setGrainAmount(amount: number): void
  • Sets the amout of grain

    Parameters

    • amount: number

      Amount of grain

    Returns void

setHighlightsGain

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  • setHighlightsGain(amount: number): void
  • Sets the HighlightsGain amount

    Parameters

    • amount: number

      amount of HighlightsGain

    Returns void

setHighlightsThreshold

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  • setHighlightsThreshold(amount: number): void
  • Sets the HighlightsThreshold amount

    Parameters

    • amount: number

      amount of HighlightsThreshold

    Returns void

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