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BABYLON
LensFlareSystem
LensFlareSystem
Hierarchy
LensFlareSystem
Index
Constructors
constructor
Properties
border
Limit
id
is
Enabled
layer
Mask
lens
Flares
meshes
Selection
Predicate
name
viewport
Border
Methods
compute
Effective
Position
dispose
get
Emitter
get
Emitter
Position
get
Scene
render
serialize
set
Emitter
Parse
Constructors
constructor
new
Lens
Flare
System
(
name
:
string
, emitter
:
any
, scene
:
Scene
)
:
LensFlareSystem
Parameters
name:
string
emitter:
any
scene:
Scene
Returns
LensFlareSystem
Properties
border
Limit
border
Limit
:
number
id
id
:
string
is
Enabled
is
Enabled
:
boolean
layer
Mask
layer
Mask
:
number
lens
Flares
lens
Flares
:
LensFlare
[]
meshes
Selection
Predicate
meshes
Selection
Predicate
:
function
Type declaration
(
mesh
:
AbstractMesh
)
:
boolean
Parameters
mesh:
AbstractMesh
Returns
boolean
name
name
:
string
viewport
Border
viewport
Border
:
number
Methods
compute
Effective
Position
compute
Effective
Position
(
globalViewport
:
Viewport
)
:
boolean
Parameters
globalViewport:
Viewport
Returns
boolean
dispose
dispose
(
)
:
void
Returns
void
get
Emitter
get
Emitter
(
)
:
any
Returns
any
get
Emitter
Position
get
Emitter
Position
(
)
:
Vector3
Returns
Vector3
get
Scene
get
Scene
(
)
:
Scene
Returns
Scene
render
render
(
)
:
boolean
Returns
boolean
serialize
serialize
(
)
:
any
Returns
any
set
Emitter
set
Emitter
(
newEmitter
:
any
)
:
void
Parameters
newEmitter:
any
Returns
void
Static
Parse
Parse
(
parsedLensFlareSystem
:
any
, scene
:
Scene
, rootUrl
:
string
)
:
LensFlareSystem
Parameters
parsedLensFlareSystem:
any
scene:
Scene
rootUrl:
string
Returns
LensFlareSystem
BABYLON
BABYLON.
Debug
BABYLON.GLTF2
BABYLON.GLTF2.
Extensions
BABYLON.GUI
Lens
Flare
System
constructor
border
Limit
id
is
Enabled
layer
Mask
lens
Flares
meshes
Selection
Predicate
name
viewport
Border
compute
Effective
Position
dispose
get
Emitter
get
Emitter
Position
get
Scene
render
serialize
set
Emitter
Parse
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