This renderer is helpfull to fill one of the render target with a geometry buffer.
Sets wether or not position are enabled for the G buffer.
Gets wether or not G buffer are supported by the running hardware. This requires draw buffer supports
Gets the ratio used by the buffer during its creation. How big is the buffer related to the main canvas.
Set the render list (meshes to be rendered) used in the G buffer.
Sets the number of samples used to render the buffer (anti aliasing).
Gets the scene associated with the buffer.
Disposes the renderer and frees up associated resources.
Gets the current underlying G Buffer.
Checks wether everything is ready to render a submesh to the G buffer.
the submesh to check readiness for
is the mesh drawn using instance or not
true if ready otherwise false
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