HOME
What's new
Babylon 101
How To...
Features
Resources
Extensions
Snippets
API
Playground
BABYLON
CollisionCoordinatorWorker
CollisionCoordinatorWorker
Hierarchy
CollisionCoordinatorWorker
Implements
ICollisionCoordinator
Index
Constructors
constructor
Properties
on
Geometry
Updated
on
Mesh
Updated
Serialize
Geometry
Serialize
Mesh
Methods
destroy
get
New
Position
init
on
Geometry
Added
on
Geometry
Deleted
on
Mesh
Added
on
Mesh
Removed
Constructors
constructor
new
Collision
Coordinator
Worker
(
)
:
CollisionCoordinatorWorker
Returns
CollisionCoordinatorWorker
Properties
on
Geometry
Updated
on
Geometry
Updated
:
function
Type declaration
(
geometry
:
Geometry
)
:
void
Parameters
geometry:
Geometry
Returns
void
on
Mesh
Updated
on
Mesh
Updated
:
function
Type declaration
(
transformNode
:
TransformNode
)
:
void
Parameters
transformNode:
TransformNode
Returns
void
Static
Serialize
Geometry
Serialize
Geometry
:
function
Type declaration
(
geometry
:
Geometry
)
:
SerializedGeometry
Parameters
geometry:
Geometry
Returns
SerializedGeometry
Static
Serialize
Mesh
Serialize
Mesh
:
function
Type declaration
(
mesh
:
AbstractMesh
)
:
SerializedMesh
Parameters
mesh:
AbstractMesh
Returns
SerializedMesh
Methods
destroy
destroy
(
)
:
void
Returns
void
get
New
Position
get
New
Position
(
position
:
Vector3
, displacement
:
Vector3
, collider
:
Collider
, maximumRetry
:
number
, excludedMesh
:
AbstractMesh
, onNewPosition
:
function
, collisionIndex
:
number
)
:
void
Parameters
position:
Vector3
displacement:
Vector3
collider:
Collider
maximumRetry:
number
excludedMesh:
AbstractMesh
onNewPosition:
function
(
collisionIndex
:
number
, newPosition
:
Vector3
, collidedMesh
:
Nullable
<
AbstractMesh
>
)
:
void
Parameters
collisionIndex:
number
newPosition:
Vector3
collidedMesh:
Nullable
<
AbstractMesh
>
Returns
void
collisionIndex:
number
Returns
void
init
init
(
scene
:
Scene
)
:
void
Parameters
scene:
Scene
Returns
void
on
Geometry
Added
on
Geometry
Added
(
geometry
:
Geometry
)
:
void
Parameters
geometry:
Geometry
Returns
void
on
Geometry
Deleted
on
Geometry
Deleted
(
geometry
:
Geometry
)
:
void
Parameters
geometry:
Geometry
Returns
void
on
Mesh
Added
on
Mesh
Added
(
mesh
:
AbstractMesh
)
:
void
Parameters
mesh:
AbstractMesh
Returns
void
on
Mesh
Removed
on
Mesh
Removed
(
mesh
:
AbstractMesh
)
:
void
Parameters
mesh:
AbstractMesh
Returns
void
BABYLON
BABYLON.
Debug
BABYLON.GLTF2
BABYLON.GLTF2.
Extensions
BABYLON.GUI
Collision
Coordinator
Worker
constructor
on
Geometry
Updated
on
Mesh
Updated
Serialize
Geometry
Serialize
Mesh
destroy
get
New
Position
init
on
Geometry
Added
on
Geometry
Deleted
on
Mesh
Added
on
Mesh
Removed
Generated using
TypeDoc