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BABYLON
CollisionCoordinatorLegacy
CollisionCoordinatorLegacy
Hierarchy
CollisionCoordinatorLegacy
Implements
ICollisionCoordinator
Index
Methods
destroy
get
New
Position
init
on
Geometry
Added
on
Geometry
Deleted
on
Geometry
Updated
on
Mesh
Added
on
Mesh
Removed
on
Mesh
Updated
Methods
destroy
destroy
(
)
:
void
Returns
void
get
New
Position
get
New
Position
(
position
:
Vector3
, displacement
:
Vector3
, collider
:
Collider
, maximumRetry
:
number
, excludedMesh
:
AbstractMesh
, onNewPosition
:
function
, collisionIndex
:
number
)
:
void
Parameters
position:
Vector3
displacement:
Vector3
collider:
Collider
maximumRetry:
number
excludedMesh:
AbstractMesh
onNewPosition:
function
(
collisionIndex
:
number
, newPosition
:
Vector3
, collidedMesh
:
Nullable
<
AbstractMesh
>
)
:
void
Parameters
collisionIndex:
number
newPosition:
Vector3
collidedMesh:
Nullable
<
AbstractMesh
>
Returns
void
collisionIndex:
number
Returns
void
init
init
(
scene
:
Scene
)
:
void
Parameters
scene:
Scene
Returns
void
on
Geometry
Added
on
Geometry
Added
(
geometry
:
Geometry
)
:
void
Parameters
geometry:
Geometry
Returns
void
on
Geometry
Deleted
on
Geometry
Deleted
(
geometry
:
Geometry
)
:
void
Parameters
geometry:
Geometry
Returns
void
on
Geometry
Updated
on
Geometry
Updated
(
geometry
:
Geometry
)
:
void
Parameters
geometry:
Geometry
Returns
void
on
Mesh
Added
on
Mesh
Added
(
mesh
:
AbstractMesh
)
:
void
Parameters
mesh:
AbstractMesh
Returns
void
on
Mesh
Removed
on
Mesh
Removed
(
mesh
:
AbstractMesh
)
:
void
Parameters
mesh:
AbstractMesh
Returns
void
on
Mesh
Updated
on
Mesh
Updated
(
mesh
:
AbstractMesh
)
:
void
Parameters
mesh:
AbstractMesh
Returns
void
BABYLON
BABYLON.
Debug
BABYLON.GLTF2
BABYLON.GLTF2.
Extensions
BABYLON.GUI
Collision
Coordinator
Legacy
destroy
get
New
Position
init
on
Geometry
Added
on
Geometry
Deleted
on
Geometry
Updated
on
Mesh
Added
on
Mesh
Removed
on
Mesh
Updated
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