Creates a new BoneIKController
defines the mesh to control
defines the bone to control
defines options to set up the controller
Gets or sets maximum allowed angle
Gets or sets the mesh associated with the controller
Gets or sets the pole angle
Gets or sets the bone used as pole
Gets or sets the pole target local offset
Gets or sets the mesh used as pole
Gets or sets the pole target position
The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)
Gets or sets the target mesh
Gets or sets the target position
Force the controller to update the bones
Generated using TypeDoc
Class used to apply inverse kinematics to bones
http://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons#boneikcontroller